![]() Games against Dwarves and other heavy Bashers in particular can quickly turn nightmarish for a Goblin coach! Stunty makes Goblins fairly soft, and as a match progresses the Dead/Injured box tends to fill with little Green bodies. One turn touchdowns are yours for the taking!įragile. Goblins also have an exclusive Bribe discount (50K each instead of 100K), helping their Secret Weapons stay on. ![]() 40K per basic Goblin makes casualty replacement a minor concern and makes the possibility of strategic Fouling viable.Ĭheap Bribes. Goblins have an average MA6 greatly improved by the Dodge/Stunty combo, allowing them to Dodge +3 with reroll anywhere regardless of Tackle Zones.ĭirt Cheap. Chainsaws, Ball and Chain, Bombs, all of it! They can cause devastating damage to the opponent.ĭecent Mobility. They may be chaotic and quite fragile, but in the hands of a particularly cunning Coach, Goblins can at least give the higher tier teams a run for their money! ![]() ![]() However, as with all Stunty teams, Goblins can be very difficult to win with, and a less experienced Coach should take this into consideration before just diving straight in. Goblins (or Gobbos) have always been one of the more 'fun' teams to play in Blood Bowl and with the addition of secret weapons to their starting roster, they are now more entertaining then ever! A game featuring Goblins will always be filled with wacky events and will often be total mayhem! <<< Back to Racial Strategies and Rosters
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